GxLightFrustum

TrackMania Turbo API


GxLightFrustum

ID 0x0400A000
Instantiable

Inherits from Graphic::GxLightBall → Graphic::GxLightPoint → Graphic::GxLightNotAmbient → Graphic::GxLight → MwFoundations::CMwNod

Members

bool IsOrtho

float NearZ

float FarZ

float FovY

float RatioXY

float SizeX

float SizeY

bool DoAttenuation

_EEApply Apply

_EEApply::ModulateAdd
_EEApply::Modulate
_EEApply::Add
_EEApply::ModulateX2

_EETechnique Technique

_EETechnique::RenderCube
_EETechnique::_2dMaskNoClipZ
_EETechnique::_2dBallLight
_EETechnique::GenShadowMask

uint iShadowGroup

bool DoFadeZ

float RatioFadeZ

bool UseFacePosX

bool UseFaceNegX

bool UseFacePosY

bool UseFaceNegY

bool UseFacePosZ

bool UseFaceNegZ

Inherited members GxLightBall

Color AmbientRGB

float Radius

bool CustomRadiusSpecular

float RadiusSpecular

bool CustomRadiusIndex

float RadiusIndex

bool CustomRadiusShadow

float RadiusShadow

bool CustomRadiusFlare

float RadiusFlare

float EmittingRadius

float EmittingCylinderLenZ

UnnamedEnum AttenuationType

0 (HyperTnL)
1 (_1__2)
2 (HyperNorm2)
3 (HdrRadius)

UnnamedEnum TweakHN2

0 (None)
1 (Intens__DerivAt0)
2 (_1_D_2)
3 (_1_D_2___k)

const float AttHTnLR

const float AttHTnLR2

float AttHyper2DerivAt0

float AttHyper2Tension

Inherited members GxLightPoint

float FlareSize

float FlareBiasZ

Inherited members GxLight

Color Color

float Intensity

float DiffuseIntensity

float SpecularIntens

float SpecularPower

float ShadowIntensity

Color ShadowRGB

bool DoLighting

bool LightMapOnly

bool IsInversed

bool IsShadowGen

bool DoSpecular

bool HasLensFlare

float FlareIntensity

bool HasSprite

bool IgnoreLocalScale

bool EnableGroup0

bool EnableGroup1

bool EnableGroup2

bool EnableGroup3

const CMwNod@ PlugLight

Inherited members CMwNod

string IdName

const MwId Id


Documentation from build 2016-11-07 16:15:45
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